Overwatch: Difference between revisions
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5. Overwatch soldiers undergo memory replacements and cognitive augmentations. This means your character is required to be obedient. If you do not agree with your team leader or dispatch, keep it to yourself. | 5. Overwatch soldiers undergo memory replacements and cognitive augmentations. This means your character is required to be obedient. If you do not agree with your team leader or dispatch, keep it to yourself. | ||
6. Overwatch Elite: Do not flag off if you are protecting/escorting a member outside the HPR. You will have to remain with your assignment until they have returned back to HPR. | 6. Overwatch Elite: Do not flag off if you are protecting/escorting a member outside the HPR. You will have to remain with your assignment until they have returned back to HPR. | ||
Revision as of 23:22, 21 June 2020
This page contains general information for Overwatch. It should be known that this role is a privilege that may be taken away at any time if your conduct is deemed unsuitable or lacking.
Unless it is explicitly stated, everything from Civil Protection transfers over to this faction, including regulations, breaching policies, use of deadly force and so forth.
General Information
Note: Tasks are subjected to change depending on the map rotation.
Overwatch does not use 10 codes, as they are not law enforcement.
Following tasks do not apply for the Overwatch Elite
During Preserved/Green and Marginal/Yellow sociostability
Overwatch may deploy at hardpoints. Overwatch acts as an armed response team to backup Civil Protection units during conflicts. Overwatch is permitted to patrol during the curfew hours. Overwatch is allowed to prosecute and deliver terminal verdict on SOCIO-ENDANGERMENT LEVEL ONE & FIVE verdicts
During Judgement Waiver and Red sociostability,
Overwatch delegates are allowed to deploy outside HPR and hardpoints. Overwatch is allowed to prosecute and deliver terminal verdict
Remember to review Terminal Verdict policies before making a harsh decision.
Seeing someone flee does not give you the right to shoot at them.
Always keep in mind that your AR2 pulse rifle's alternate fire option will force citizens to surrender.
Outside Judgement Waiver or Fractured (RED) socio-stability, keep out of infested zones and sewage tunnels.
Overwatch Elite
Overwatch Elite are responsible for the safety of the proxy governors as well as the area surrounding the upper citadel.
Overwatch Elite take their directives from the proxy governors.
Overwatch Elite are not the most talkative individuals and their actions should reflect that.
There may be up 2 Overwatch Elite on at all times.
Regulations
Breach of these regulations will likely result in your removal from the faction.
1. Cohesive chatter is a hard requirement in all forms of verbal communication.
2. Overwatch units are required to be part of a team before deploying. -These teams require a minimum of two members to deploy.
4. Do not interfere with Civil Protection affairs. Do not inquire about their affairs over the comms, even during a code 3 situation. If they require your help they will call you.
5. Overwatch soldiers undergo memory replacements and cognitive augmentations. This means your character is required to be obedient. If you do not agree with your team leader or dispatch, keep it to yourself.
6. Overwatch Elite: Do not flag off if you are protecting/escorting a member outside the HPR. You will have to remain with your assignment until they have returned back to HPR.
Deployment
Overwatch operates under the ratio system.
During Preserved (GREEN) socio-stability, for every 4 Civil Protection units there can be only 2 Overwatch soldiers.
This number goes up by 1 whenever the socio-stability level increases. Meaning Judgment Waiver will allow the ratio to be 4:5.