Civil Protection Fundamentals: Difference between revisions

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== Cohesive Chatter ==
== Cohesive Chatter ==


Cohesive chatter is described as keeping your '''radio communications''' short, concise, and professional, all while making use of the appropriate terminologies and radio codes.
Cohesive chatter is described as keeping your '''communications''' short, concise, and professional, all while making use of the appropriate terminologies and radio codes.


List of operational codes, ten codes, radio codes and general terminologies can be found [[Civil_Protection_Overview#Terminology_Dictionary|here]].
List of operational codes, ten codes, radio codes and general terminologies can be found [[Civil_Protection_Overview#Terminology_Dictionary|here]].

Revision as of 17:51, 1 August 2021

W1.jpg

Combine's unsparing urban police dedicated to preserving the sociostability within the suppressed population centers on Earth

Civil Protection

This page contains rules and general advice for Civil Protection players.

Civil Protection can be a challenging faction to play. Thus it is important that you have a clear understanding of the material on this page.

Regulations

Failing to follow these OOC rules will result in your removal from Civil Protection with no chance of readmittance
If you are unsure about any of these rules, ask a staff member or a senior member.
  • 1. Do not metagame CID and names of characters whom you haven't seen.
  • 2. Do not confiscate/steal items that are not classified as contraband.
  • 3. Confiscated contraband must be destroyed.
  • 4. Do not leave items laying around in any Overwatch area, including the armory.
  • 5. Do not give away items to other characters. This also means you cannot have business transactions.
  • 6. You are not allowed to use your medical supplies on citizens. Remember, you are not there to save Citizens, you are there to ensure the city remains socio-stable.
  • This rule does not apply to characters in stabilization jurisdiction, as they should not be allowed to abruptly die in middle of their sentence.
  • 7. Do not deviate from civic data entry format. We like to keep data entries organized, and clean.
  • 8. Your character description must consist of one or two full sentences at most, and must hint your anonymity.
  • 9. Do not go AFK for longer than 10 minutes, and never AFK outside the Command Point. If you have to AFK, we ask that you flag off.
  • 10. You are responsible for those you cycle. Ensure that they are processed when their time is up. Do not disconnect/char swap without notifying other units.
  • 12. Flagging up solely to reap sterilized credits is not allowed. See server rule 2.



Cohesive Chatter

Cohesive chatter is described as keeping your communications short, concise, and professional, all while making use of the appropriate terminologies and radio codes.

List of operational codes, ten codes, radio codes and general terminologies can be found here.

Brand new units are given time to adapt to this system, so think twice before requesting rank privileges.

Examples

Examples
CORRECT INCORRECT
Unit is 10-7 I'am going off duty.
Unit, Officer, Callsign I / me / my
Pacifying Knocking out
Is passive Knocked out
Suspect/Subject/Citizen/Target He / him / she / her
Suspect is 148 He's running
Copy/Affirmative/10-4 Okay / understood
Airwatch/Tag unit/Dispatch/Disp Scanner
Requesting 10-78 I need backup
Disabling Tying up
Necrotic Zombie
Deceased/Expired/Tag as DB/sentence delivered Dead / Killed
10-76/Inbound/Enroute On my way
Malignant(s) Hostile(s) / Enemy
Terminal verdict / Final verdict Kill



General Information

Civil Protection members obtain rank and armaments through sterilized credits. Sterilized credits are received from hourly anti-fatigue rations.

Certain items will not be available for lower ranks, these include firearms, grenades and so forth.

Rule of the thumb is that if you are unable to attain the said equipment through the Civil Protection kiosk then you should not use it.

Aside from the faction regulations, Civil Protection units are also required to follow the civil codes.

Keep in mind that you are expected to behave as a ruthless police officer rather than a friendly mall-cop.

committing transgressions as a Civil Protection unit will likely result in loss of sterilized credits, rank points, or de-servicement.


99 RECKLESS OPERATION
Issued for all forms of reckless behavior that ignore standard operating procedures
Failure to follow breaching procedures
Patrolling without a PT
Failing to obey residential block inspection/raid policies.
Entering restricted zones such as the storm system without requesting permission
Failure to proceed with city operations
Failing to sterilize contraband
Not disabling and pacifying an individual when they are being contained


105 OBSTRUCTING PROTECTION
Issued for violations that interfere with the protection duties
Failing to judge a minor offender by ignoring a minor violation
Failure to obey orders given by Dispatch or team leaders
Delivering terminal verdict when its not necessary
Failing to accurately follow Civic Data Entry Format
Failing to adjust a citizens status. I.e. not changing status back to normal when citizen is released from custody
Incorrect usage of MDC, such as issuing wrong verdicts or CVDs
Misuse of response codes
Requesting Overwatch armed response without a valid reason
Relaying pointless/meaningless information over the CP/TAC comms


14 VERBAL VIOLATION
Using inappropriate language in any form of communication
Not adhering to cohesive chatter policy over radio comms
Engaging in unprofessional/personal conversations other assets and/or civilians


94 WEAPONS
Equipping weapons that are unattainable at the units current rank



Conscripting Vortigaunts

Enslaved Vortigaunts are required to obey commands given by Overwatch forces.

Considering employing these alien species to good use. They may prove to be helpful when it comes to relocating bodies, as well as disposing of the deceased.

As they are enslaved, Conscripted Biotics are allowed inside the HPR as long as they are supervised.


Civic Data Entry Format

Below are various examples of Civic Data Entry format. Ensure that you follow this format when making an entry on your MDC.

Whenever you are making an entry to a citizens record, ensure that you follow the format below down to the capitalization.

POINTS | <VIOLATION>
-7     | 105

Do not deviate from this format.

  • If the suspect is BOL (Be on the lookout) (i.e. they ran away or fled the scene before they could be punished)

Verdicts followed up by a [BOL] tag have not been administered. Upon a BOL suspects capture, all pending verdicts should be administered accordingly.

POINTS | <VIOLATION>
0     | [BOL] 
0     | 105 
0     | 99
0     | [CONT] 


Prosecution Codes

Prosecution Codes are set of instructions that determine how the Overwatch assets operate at any given moment.

There are three Prosecution Codes displayed at any given time and these codes adjust with the socio-stability level.

It is important to be familiarize yourself with these codes, as they alter sentencing process, as well and the function of Civil Protection.

A detailed description of these codes can be found here


To kill or not to kill

'Killing' is defined as a Terminal Verdict. Terminal verdict is not referred to as "amputate".

It is important to memorize socio-stability levels, as having the right to carry a firearm does not mean you can deliver terminal verdict at will.

Certain socio-stability levels forbids the general firearms, and deadly force from being used against citizens outside specific parameters.

Unless your life is in imminent danger, you should never resort to killing a citizen, unless told otherwise.

Keep in mind that getting punched by a single citizen is not a life threatening situation. You have a stunstick for a reason.

Based on the socio-stability and PT assignment, you are permitted to make use of your firearms if you feel they are necessary for your missions success.

Keep in mind that if you decide to go down the route of administering a terminal verdict, it will result in an NLR (new life rule) and not a character-kill for the Citizen.


Witness Sterilization

Witness sterilization is a form of tying loose ends by disposing of witnesses.

Unless stated otherwise by unit in charge or Dispatch, any witness to these events must be brought to the CP perimeter and sterilized.

Note that this merely results in NLR (new life rule), and the affected characters will forget the details of these events.

Attempting to run away from witness sterilization results in a 422 CAPITAL MALCOMPLIANCE charge.


Additionally, mass witness sterilizations may take place under RE-ADMINISTRATION PROTOCOL as mentioned in socio-stability levels.

This means that either RL or dispatch will designate a large portion of the city to be sterilized.


Witness sterilization can occur if the citizens:

Overheard/witnessed vital information leak. Which could used to contradict the integrity of the Combine
Witnessed the death of a Combine asset


Important Keybinds & Commands

RMB + Stunstick - Shoves other characters away. Use this as a means to crowd control. Can also be used to wake up unconscious citizens.
RMB + MP7 - Forces unarmed citizens to surrender
/cpcommands - Displays important faction commands
/pt - Protection team radio channel
/cp - Civil protection wide radio channel
/tac - Overwatch joint radio channel
F1 - Displays MCD, your trusty digital companion
F2 - Displays the quick access menu
E - (While looking at a character) Brings up an interaction menu. Can be used to quickly restrain and frisk other characters.


Memory Replacement

Civil Protection units will need to undergo a mandatory memory replacement procedure starting at rank 40.

Memory replacement results in the brainwashing of an individual into a pawn with complete loyalty to the Combine. This unquestioning loyalty is achieved by erasing problematic elements from the individuals memory.

In order to keep the integrity of the Universal Union intact, your character will have to report any and all instances of improper or unlawful activities committed by other protection team members.

To wrap it up, your characters interests must properly align with that of the Universal Union, and their behavior should clearly reflect this.


Ranks

All ground units follow the directives of the Overwatch A.I.

Protection Team Leaders or (PTL) is a temporary designation given to units are in-charge of their respective protection team. They are responsible for keeping their PT effective and cohesive. Additionally, PTL's are classified as the designated point of contact of their PT. They are responsible for communicating with other PTs and dispatch.
Rank Leaders (RL) act as the first-line supervisors of the assigned city sector. These units coordinate PT activities all while participating in general policing and they perform related work as required. Their tasks consist of providing supervision and direction for subordinate units, as well as observing and evaluating the socio-stability and issue directives based on their findings. In other words, these units perform the same tasks as any other Civil Protection asset but with added responsibilities.


We employ a rank point system. Units start off at RP 50 and work their way up to rank 10, and potentially RL.

Units may request rank upgrades using their sterilized credits. Each rank upgrade grants 5 rank points.


Promotions

Units who reach rank ten with a positive track record and past internal affairs submissions may opt-in to pursue either a career in the M.C.P.'s administrative branch or become a rank-leader and continue to dispense street justice with added responsibilities. Units can alternative opt-out and remain as a rank ten unit.


M.C.P. option is offered in lieu of pursuing rank leader privileges.


There is a fundamental difference between pursuing a career in the M.C.P. and a career as a rank leader. The former is focused more so on keeping the Civil Protection operating in an orderly fashion and managing internal affairs, whereas the latter is focused on day-to-day Civil Protection operations on the street and administering justice. Due to these fundamental differences between the two higher level career paths, great consideration must be taken into what kind of tasks and responsibilities you and your character are willing and able to undertake.